This here's a big ol' post, so in the interest of easy reading, I've chunked it. It's a tech writer thing. Trust me, you'll like it.
Tourney Fights
My first tourney fight was with Don Lot. I have to confess to a moment of "Oh for God's sake" when that got called, because my two fights at Altavia Anny. were both against White Scarves, and we all know how that ended. :)
I actually thought my fight went pretty well up until the very end. I tried to put aside the knowledge that I wasn't going to be a challenging fight for him, and that by extension the whole fight was going to be an exercise in me trying new things and him letting me, which feels like an indulgence in a tourney setting, which, rather than encouraging, just defeats me in my head regardless of anyone else's intention or mindset. Oh, the headspace. Look at it go.
That reaction isn't about anyone else's demeanor or how I feel like I'm treated, on the field or off. It's all about me and my insecurities. I'm completely aware of this and, while it's a common reaction, I know it's a bad reaction, and no one is responsible for it but me. Just FYI. :)
I successfully put all that psychological crap aside for the first minute or two of the fight, while I was getting Lot's measure and gauging what it looked like he was going to do--it's hard to explain, but I can sort of tell what kind of fight my opponent is bringing in the first minute or so of a bout. It's not about guards or footwork or anything, it's about their speed, their aggression, probably a bunch of subconscious body language that I can read but not acknowledge consciously. Anyway, the first few passes and feints were spent gauging the fight a little bit.
I think my main problem was that the headspace started creeping up on me and I gave up too quickly. I threw a couple iffy shots and when they were parried, got in a bit too close and got killed. I didn't really believe in the final shot I threw which opened me up to get killed, and I came off the field disappointed that I hadn't tried harder. Shook it off, round two!
I won round two. It wasn't a pretty kill--I got a garbage shot in on the head that I barely felt as my opponent took my right leg. I did feel really good about my defense in the bout--I had a lot of nice sword parries and blocked a couple good two-hit combinations. I didn't love the killshot, but I felt really solid about my defense.
Round three took me out, and I know exactly why I died, so I was satisfied. I stepped out into the Angry Druids shot and forgot to use my offhand. I was ready to take the second step with my right foot, bringing my body off line and into the opponent's one-to-two o'clock space, and I could feel my right arm moving up to bring the dagger into place, but I got sniped in the throat before it could get there. If I had moved the dagger with the first step, I probably could have blocked it. Better luck next time.
Queen's Guard Challenges
Then we had the Queen's Guard challenges against the White Scarves and Gyldenholt Baronial Guard. They were a lot of fun, and I really felt like I fenced well.
The first fight was against the Baronial Guard, and it was great. I ended up being the last guard on the field and held off two Baronial guards, literally with my main hand behind my back. In part that last bit was because they were too polite to rush me two-on-one, but still, it looked impressive. :)
I was in the middle of the line at the beginning of that fight, which isn't great for me--I move around too much to fight productively in the middle of the line. When pinned in on both sides, I tend to go backwards, which is really bad when I'm fighting in a line! Fortunately, five Queen's Guards versus six Baronial Guards meant both lines fell apart fairly quickly and no one died because I took that step backwards. As our line dissolved and theirs pressed forward, I killed the person right in front of me, and then the person immediately to their left with a couple shots to the chest and collarbone. It was, in a word, awesome.
The two lines broke into one-on-one fights across the field, and as I was looking at a big tall guy thinking He could shoot my head right off my neck, Cecilia sniped my hand through my guard in a beautiful shot. I was shouting begrudging compliments at her as I switched hands and handed off my dagger, then booked it across the field to team up with Lorccan against Sigbjorn, Cecilia, and Yentz. Eventually it was me one handed me versus Yentz and Cecilia, which lead to my epic and heroic death, paeans to which will be sung through the annals of time by tender-footed virgins, glory glory, etc.
After that came the fight with the White Scarves. I died fast in that one, but I did get in a great shot that popped under a buckler and into a stomach. I even guarded my head properly with my dagger. Preen preen preen.
3DC 10th Anniversary Melees
I loved the melees. I thought they were original, had multiple possible roles for each fighter (killer, guard, pourer of whiskey, whatev) and the inclusion of props (like the table) made it unlikely that the scenarios would become boring line fights. There was little room in each scenario for twattery, given the expressed rules and objectives. Overall, a big win for Raz, who designed the scenarios. Good on ya, buddy!
My team was Don Colwyn and Avenel, who are both a lot of fun to fight with and against. We made finals, and got taken out by Roisin, Nathanial, and one other guy whose name I can't remember (Sorry, nameless dude!). Before that, I killed a couple people in the two-life res, and the first scenario. Fun fun fun.
Buckler Time with Avenel
After that, Avenel grabbed me and gave me some buckler schoolin'. I've felt like my buckler work hasn't been great in the last few months--I've been playing with dagger and baton so much, I tend to swat with anything you put in my right hand. When that thing's a 17" round wooden buckler, it's not effective. Either that, or I stick my hand straight out and just leave it there, not doing anything with it, and trust the surface area to protect me. BORING.
Avenel suggested I cross my right hand over my left and use the edge of the buckler to punch forward with every strike. I love this idea in principle, but certain aspects of female anatomy make getting as stark an angle as he does difficult for me. He literally sits his right hand over his left, the buckler angled over the hilt so the edge is almost parallel to the blade. I could manage the angle with his buckler (he has a dome in the middle of his and can close his hand all the way around the grip--my buckler is flat, so I can only get my fingers through the strap and flatten the buckler against the back of my hand, if necessary), but the hand and arm positioning was difficult given the placement of my guard. I could do the angle fine if my guard was about a foot higher, almost first and second. Not effective for general practice.
The idea of punching the edge of the buckler forward with the guard of my sword was really interesting. It ties in nicely with what Laertes' has been teaching me about using sword and offhand simultaneously in an attack. I could see the buckler-over-blade technique in particular working well in an Angry Druids scenario. Lots of valuable stuff to think about. I very much appreciated Avenel taking the time to walk me through the geometry and give me the suggestions--especially after he made the three-way finals in the tourney and probably had some other stuff to think about at the time. :)
Final Thoughts
Last week, I made it down to Altavia fighter practice. It was a lot of fun, and I think I'm going to try and go more regularly. The Isles practice has become really familiar for me, and I think I'd like to try fighting some new people. I also spend too much time hanging out there, and not enough fencing. In the interest of actually keeping my mind on the game, I think I'll be going to Altavia practice more and Isles practice less. It's a long drive, but it's feasible... we'll see what happens in the long run.
In other news, I'm starting to actually feel competitive. I was legitimately disappointed when my team didn't win the melees and wanted to fight in the tourney longer. Is this a good thing or a bad thing? Will this help or harm my Zen? Only time will tell, I guess.
You know what I learned yesterday? I'm rubbish with case when I'm legged. End of story.
ReplyDeleteSounds like we will be drilling timing again tonight! :)
ReplyDeleteIt's always a good sign when you can dissect a fight and learn from it. Actually, that's a major step toward yummy goodness. I've always found I learn more from the fights I lose rather than from the ones I've won.
Melee fighting - it's great to be a mutant left-handed fighter on a line. Just remember that is a HUGE plus and use it to your advantage. And, yes, I agree, you should be tucked in towards the end of a line (preferably next to last on the left). More on this later...
As for Avenel, I'm glad he gave you some good guidance. After I fought him at QC, I requested that he hunt you down and work with you on buckler. It's a different style than I fight/teach, so I thought you might find it helpful. I knew not all of his style would translate, but now you know the mechanics behind it and can strip out the parts that work for you. Remind me and we'll play bucklers tonight.
its victor this poster thing hates me
ReplyDeleteI got an image of you fighting avenel's style was pleasantly stupefied by the cleavage and tehn laughed.
competitiveness is not a bad thing it can help you start to fight better so long as there is more Pew Pew and less QQ you are still good.